Hello everyone! In this RPG Maker Let’s Play, we enter the world of Final Chaos: Saving Chevallia, a game with a solid production value and potential that could be great if a few keys things were worked upon.

First off, this game starts off great with a voice narrative (that needs to be a little louder) and a well put together intro. The initial cutscene, while almost too long, sets the stage for the starting scenario very well while creating some wonderful backstory between characters. That maps are (for the most part), simply amazing. Characterization is good with each one having their own unique voice, and the battle system is fast-paced and on point. Overall, we enjoyed this game.

However, there are a few things that need to be fixed. First, the dash feature is disabled way too much, rendering the “Auto Dash” function moot. Second, the items between Chapter One are carried over into Chapter Two, when characters switch, which will cause players to double-buy items (there is a fun little Steel-Rant over that). Lastly, and this is the big one, the bad guys have no reason for doing what they are doing other than they are villains–it’s so two dimensional it ruins what would otherwise be a great story. The developer needs to go back and revisit the motivation of his antagonists and make them as sympathetic as possible.

But don’t let those three issues get in the way of enjoying this game. With them fixed, this is a solid entry on the list of games we’ve played, and a real joy to have reviewed.

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